using UnityEditor;
using UnityEngine;

namespace Runtime.Module.GameGraphic.Editor
{
    [CustomEditor(typeof(MonoBehaviour), true)]
    public class CustomMonoBehaviourEditer : IsScriptCtrlEditor<MonoBehaviour>
    {
        protected override void OnEnable()
        {
            base.OnEnable();
        }

        public override void OnInspectorGUI()
        {
            OnInspectorGUIOfScript();
            base.OnInspectorGUI();
        }
    }
}